Class_name = "CBatchExplosion"
object_name = "BulletEffect"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_ap_12mm_water.epl",false
visualradius=4


SoundScript="LuaScripts/Sound/explosions/Bullet/Water.cfg"
ExplosionPower=0.4			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

HaveDirection=0

//  Sphere Hit,  

Radius=0.25	//    ,   
TNT_equ=0.0008	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	0,52
ArmorFoug=0.09,-1,	0,26
ArmorFoug=0.2,-1,	0,13
ArmorFoug=0.3,-1,	0,6

//  
ShrapnelQuantity=6
FragmentMass=0.0025
//  : , ,  (,   )
ArmorShr=0.3,542,	2,3,	0,6